Hollowbody releases all new Third-Person mode!

Today, Headware Games updated its survival horror short story, Hollowbody, to include a much-requested feature: a fully functioning Third-Person Mode.

Players can now switch between ‘Classic’ fixed camera mode, and the new ‘Modern’ third person iteration at will from the in-game Options menu. You can check out the new mode in action in the following video…

Alongside the new camera system, the update brings with it a bunch of optimisations, improvements and balances. The full patch notes can be found below.

Hollowbody Patch 9 Notes

  • Added Third Person Camera

  • Added controller rumble support

  • Added unique camera transitions for Third Person Mode

  • Added camera zoom via aim button for Third Person Mode

  • Improved camera transitions for First Person Mode

  • Improved lock-on targeting in First Person Mode

  • Improved enemy AI and player detection for all enemy types

  • Increased Lurker movement speed and detection radius

  • Improved navigation and attack logic for Hound enemy type

  • Reduced core revolver ammo pickup from 6 bullets to 4

  • Replaced second melee animation when using Makeshift Axe

  • Reduced enemy collision size when colliding with player, mitigating instances of enemies blocking player in tight corridors

  • Character Controller rotation moved to fixed update in tank controls and camera relative controls, mitigating stutter when turning

  • Improved character movement and turning when using Classic (camera relative) controls

  • Removed targeting reticule when playing in first or third person mode

  • Removed delay and animation before restoring player control when using Repair Spray

  • Fixed persistent issue with run toggle unreliability

  • Adjusted trigger for nightmare sequence in Sewers

  • Fixed issue with cursor appearing when using keyboard or controller in menus

  • Locked mouse pointer to screen centre when game window is focussed

  • Various visual fixes and modifications to accommodate Third and First Person modes

  • Fixed issue with black image for autosave graphic in Sewers

  • Removed red overlay for save game thumbnail screenshots

  • Removed motion blur post-process effect and Quality Settings toggle due to Unity's implementation causing performance issues for some users

  • Split Park/Residential Street into two scenes, significantly improving load times and increasing performance on lower-end devices

  • Improved loading screen transitions, mitigating full black screens when loading a new scene or save file

  • Increased Sasha run speed for beach prologue

  • Increased Mica run speed slightly for exterior and interior locations