Today, Headware Games updated its survival horror short story, Hollowbody, to include a much-requested feature: a fully functioning Third-Person Mode.
Players can now switch between ‘Classic’ fixed camera mode, and the new ‘Modern’ third person iteration at will from the in-game Options menu. You can check out the new mode in action in the following video…
Alongside the new camera system, the update brings with it a bunch of optimisations, improvements and balances. The full patch notes can be found below.
Hollowbody Patch 9 Notes
Added Third Person Camera
Added controller rumble support
Added unique camera transitions for Third Person Mode
Added camera zoom via aim button for Third Person Mode
Improved camera transitions for First Person Mode
Improved lock-on targeting in First Person Mode
Improved enemy AI and player detection for all enemy types
Increased Lurker movement speed and detection radius
Improved navigation and attack logic for Hound enemy type
Reduced core revolver ammo pickup from 6 bullets to 4
Replaced second melee animation when using Makeshift Axe
Reduced enemy collision size when colliding with player, mitigating instances of enemies blocking player in tight corridors
Character Controller rotation moved to fixed update in tank controls and camera relative controls, mitigating stutter when turning
Improved character movement and turning when using Classic (camera relative) controls
Removed targeting reticule when playing in first or third person mode
Removed delay and animation before restoring player control when using Repair Spray
Fixed persistent issue with run toggle unreliability
Adjusted trigger for nightmare sequence in Sewers
Fixed issue with cursor appearing when using keyboard or controller in menus
Locked mouse pointer to screen centre when game window is focussed
Various visual fixes and modifications to accommodate Third and First Person modes
Fixed issue with black image for autosave graphic in Sewers
Removed red overlay for save game thumbnail screenshots
Removed motion blur post-process effect and Quality Settings toggle due to Unity's implementation causing performance issues for some users
Split Park/Residential Street into two scenes, significantly improving load times and increasing performance on lower-end devices
Improved loading screen transitions, mitigating full black screens when loading a new scene or save file
Increased Sasha run speed for beach prologue
Increased Mica run speed slightly for exterior and interior locations