Cinematic Gun Fu action game SPINE debuts hard-hitting gameplay trailer at Gamescom 2024

International games developer Nekki today revealed the hard-hitting new trailer for SPINE at the Future Games Show, featuring all-new in-game action, cinematics, parkour, boss fights, and the debut of SPINE’s original score by producer and composer Le Castle Vania (John Wick, Payday). Featuring cinematic combat in a futuristic cyberpunk world, SPINE will define the gun fu game genre when it launches for PC and consoles in late 2025.

The trailer offers first looks at a spectacular parkour chase, new finishers, and boss fights against an enemy wearing a large combat exoskeleton and a ninja equipped with a spine of their own, deploying spider mines to dominate the battlefield. Movie fans may notice some homages to iconic action movies, including a close-quarters hallway fight and flock of white doves.

Today’s new trailer also showcases the debut of the game’s original soundtrack by producer and composer Le Castle Vania, whose music features throughout the John Wick movie franchise. Stream the new single from SPINE now on Le Castle Vania’s Spotify, Soundcloud and YouTube.

About SPINE
SPINE is a single-player, story-rich action game where the player takes on the role of rebellious street artist Redline, accompanied by her sentient combat implant, Spine. Players join them as they challenge the autocratic AI regime of Tensor Corporation while learning to trust each other. 

SPINE features camerawork and combat choreography by action movie stunt specialists and is powered by Unreal Engine 5 and Nekki’s original animation engine, Cascadeur, making players the star of their own action movie where no two fights are the same.

“We believe a truly cinematic game should immerse players in its world and story through action, not just cutscenes, a huge focus in SPINE is on fluidity of movement and combat,” said Dmitry Pimenov, Producer of SPINE. “Today’s trailer featuring early gameplay is a glimpse at how we’ll deliver on that promise, with real-life stunt work from action movie specialists, a camera that puts players in the heat of the action, free-flowing combat and takedowns that let players orchestrate their own action scenes, and a hardcore soundtrack from artists like Le Castle Vania!”

SPINE features:

  • Movie-Like Experience SPINE puts players inside the action with a dynamic combat camera that makes every fight feel like a movie, without ever stealing control from players.

  • Innovative Combat – A thrilling fusion of cinematic gunplay and beat 'em up. Dive into the chaos of SPINE's combat, where every move is a dance between gunfire and raw, close-quarter bullet mayhem. It's not just a game; it's an artistic canvas for your own style of destruction.

  • Unrivaled Atmosphere – Dive into an action-packed narrative set against the backdrop of a captivating cyberpunk world. Explore the contrast between the gleaming, utopian facades and the gritty, decaying alleyways, as each location becomes a stage for adrenaline-fueled gunfights.

  • Gripping Narrative – Embark on a gritty journey into the near-future with Redline, a rebellious street artist, and her AI companion, Spine — a combat implant with a mind of its own. Together, they stand against an oppressive AI regime, and every fight they have sends ripples through the streets they navigate, changing the lives of the people they meet.

SPINE has collaborated with NVIDIA to harness cutting-edge NVIDIA RTX technologies, including AI-powered NVIDIA DLSS 3 and ray tracing, to deliver enhanced visual quality and a smoother, more immersive gaming experience. Get an exclusive first look at SPINE with DLSS 3 in the new SPINE X NVIDIA trailer, revealed yesterday.

Players can wishlist SPINE on SteamPlayStation and Xbox, and keep to date with SPINE on the official website, Discord, Twitter/X, Tiktok, Facebook, and Reddit. For those interested in the game's universe, Nekki publishes a webtoon comic "SPINE: Bullet Dancers" that lets fans dive into the world of SPINE before the game is released.